Well folks, it's been a long journey...
We are about to launch the first live round of Mafia Online - with huge thanks to the people who have helped get it this far, and with a massive thank you to our Launch Partner (Novogamer)[https://playmafia.online/r/novogamer]
The first round will start and to begin with, to help everything start balanced, murder will be disabled, it will be enabled once there are enough properties, players, and a good enough distribution of strength and wealth, and a stable enough economy for murders to occur without the destruction of the game.
I really hope you all enjoy the first round of the game (resets are likely to happen not very often at all).
Thanks again to everyone who helped get behind the game in its infancy, and to those of you who sign up and get involved whilst it is new and once it begins to reach maturity.
160+ source code commits 10+ team of developers and testers 8+ weeks of alpha and beta testing and development 4+ UI designs/redesigns/reworks 6 syndicates created 3 murders
More property drops, casino bankruptcies, business attacks, cars stolen, and people snitched upon than I could possibly count.
If you haven't noticed, with great thanks to LokiPowers, we now have the new theme up and running.
Additionally, syndicates are now live. Also profiles have been improved. So there is quite a lot going on.
There's a bunch of other functionalities and improvements, murder is now also under construction. Particularly our Slack channel now automatically posts important updates from the game.
If you have feedback on any of the new functionality please do post it up in the forum or our slack channel.
Partner Crimes, 2-player co-operative missions, have now been added! These can be committed every 6 hours. They will require a starter to create the crime and submit equipment, and a partner in the same location to submit a vehicle to the crime. The amount of experience and cash earned depends on the ranks of the players involved, and the value of the equipment used.
Additionally, if both players are in the same syndicate there is a 20% bonus for the crime.
I have also made an update to the assassination/hitman tasks, so that now in addition to the bounty you will be paid back for your gun and car with 20%-50% profit.
Various other little tweaks are also now in place, including bullet transfer.
So a quick feature update, Casinos are now in place. We have slot machines, roulette, and horse races - all of which are currently owned by me. When they're dropped what will happen is that if you win more than the owner of the casino has on hand, you will bankrupt the casino and claim ownership to it.
I have now dropped a number of properties around the world. First player to get to them, claims them.
You will see you now have a percentage next to your rank in your statistics bar. This tells you how close to you are to achieving the next rank.
You can now buy, and utilise, bearer bonds. Bonds can also be transferred between players - so feel free to arrange trades.
That's all for now - more features to come soon!
It's been a busy weekend for feature development, as you can see from my previous update. However, I thought I should do a more holistic update taken from the feature list on the forum
You can now pickpocket other players, either selected at random, or targeted. You can steal up to $10,000 and the chance of success is between 40% and 60% based on the rank of the character and the target. Additionally, there is a 50% chance you will remain anonymous vs informing the target character that it was you who stole from them.
We now have 4 business industries with which you can earn money in the background. These are drug dealing, prostitution, gambling, and loan sharking. These all have 5 levels of business (for profitability) and 5 levels of security.
With black market businesses it is always possible someone will want to try and take your business out. There are 3 strategies to this, the first is to try and damage your business, which will stop it from earning money. The second is to try a heist, to empty the vault (which will not stop the business from earning money), and the final is to do both. Take their money, and damage their business as well to prevent them from earning more.
As a side note on this functionality, if the owner of the business is in the same location they will try to get involved in the fight. If you are successful, they will lose some health. If you are unsuccessful you will lose some health. This only applies if the target business' owner is in the same location.
Again, there is a risk here that your target will know that it was you who has attacked their business. You can attack businesses by industry, character, or random. Attacking businesses only works on businesses in your current location.
To allow you to get healed up, for a price. Of course, whilst you are in hospital you cannot carry out other business actions.
Every 3 hours you can snitch on another player to try and have them imprisoned for between 5 and 30 minutes. This is an expensive task, costing between $1.5m and $5m depending on if you are bribing local authorities, federal authorities, or Interpol. There is a chance this can backfire and land you in prison on corruption charges. Additionally there is a chance your target will know it was you who has tried to build a case against them.
Stealing cars from players is now possible. As with the other types of attack you can select at random from your location, or you can target a specific player. As always, there is a chance they will know who tried to steal from them.
Depending on the next feature, you can damage your health by attempting to steal cars.
Cars can now be modified and transported. Modifications include armour plating (making vehicles harder to use, and eligible for some jobs), cleaning (required to use vehicles in tasks), and bombing. Armour plating will reduce the chance of a successful theft by 20%, bombing your vehicle will give it a 90% chance of detonating upon theft, which will damage the thief's health.
Cars can also be transported to your current location, this is done at a cost of $25,000 per car.
Cars can now be transferred between players. There is no cost to doing this.
Cash can now be transferred between players, recipients will receive a notification. There is a 5% transfer charge to do this.
Hospitals, garages, airports, armouries, bullet factories, and money transfer agencies can all now be owned, there is one of each property per location. What this means is that any money spent in those places (transporting, armour plating cars, purchasing bullets, etc) goes to the player who owns the business, rather than being lost from the game.
There is also a properties page, which can be used to either drop (abandon) businesses, or to transfer them to other players. To claim a business which is either unowned, or owned by a dead character. Simply visit it, at the appropriate location.
The properties User Interface will list all the properties that you own, along with options to transfer/drop them, and information about the profitability of that property.
Bullet factory functionality is now launched. The owner of a business factory is responsible for setting the price of bullets, and for producing those bullets. Bullet production costs $10,000 per bullet.
Underneath HQ you will now find a businesses page, this is after a report that players could not always remember where their businesses were. The businesses page will tell you the location of all your businesses, their levels, and vault statuses.
I have slightly reworked the navigation to facilitate all the new functionality. You will also notice a Game Info tab which is new, and includes a new page for the leaderboard (which I have removed from the home page), and locations - which details the properties which are owned and by whom.
That's it for tonight!
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Mafia Online is a text based mafia game based around the world. We are a mafia game which allows you to play co-operatively and competitively with players from all over the world. Mafia Online is a free to play (f2p) browser game, which does not require any software on your computer to play