I wanted to put a news update in, to let you know what we have been up to recently. The latest surge of players and syndicates has proven to be very useful in tracking down strange and edge case bugs which we didn't find in Beta. My focus has always been on delivering functionality to you guys, rather than having a drawn out Beta and test phase, which (whilst useful) can really draw out the process of getting features to you all.
As you can see from the list below, I have been pretty busy! However, it's better to have a game live which is working well, than to build new features onto an unstable platform; so please do forgive the delay in new features!
See the full list of things we've done recently (since new murder) below!
Name change; characters can now request to change their name up to once a fortnight
Syndicate vulnerability; previously all officers had to be dead for a syndicate to be attacked. Now there must be only a single officer spot (boss, underboss, syndicate) which is either not taken, or in which the officer is dead; to leave the syndicate vulnerable to attack.
You can now have up to 5 active bank accounts.
New bank account types. You can now have an ISA or a High Value Isa, these have longer durations, better interest rates, and higher deposit rates.
Automatically remove syndicate officers (boss, underboss and consigliere) if they are dead or banned or no longer in the syndicate.
Fixed an issue which meant businesses could never be found on the business attack functionality.
Previously there was a bug with the ban page which meant users who had been banned would see a "Something went wrong" page, rather than a page telling them they had been banned. This has now been rectified.
Fixed issue which prevented syndicates from being auto-destroyed.
Fixed issue which prevented overdue safehouses from being destroyed when upkeep was not paid.
Fixed issue with Assassination missions for users who have never had a weapon before.
Fixed issue when a character is killed, and that character is not in a syndicate.
Fixed issue on the murder advice page for when player does not have any guns on hand.
Fixed bug on the Heist Leader page which occurred when trying to submit intelligence, without setting intelligence.
Fixed bug when trying to join a syndicate with no boss.
Fixed bug with diplomacy involving syndicates with no boss.
You are now immortal! Well, not exactly.
If you get killed now you will lose a number of things, a percentage of your cash, you will be hospitalised for a few hours, you will lose your properties and your businesses. But you will retain everything else on your account. This means that getting murdered no longer requires the registration of a new account, or working through all the ranks again.
You will soon be able to hire members of your Entourage, to help mitigate the damage caused to your character.
If you experience any issues with murder, please contact me directly.
An update on the Moderators War 2019 (lol!). We've put some more functionality in the back of our systems to allow the easier management and banning of duplicate accounts. These are against the rules and have always been, we've also put some messages throughout the registration process reminding people of this.
One other thing we've done is we have now added some rules around what you can (and more importantly cannot) have in your character's name. We hadn't done this before as the system hadn't been abused, as we've gotten bigger this is something we have implemented.
Unfortunately this has now delayed some of the other functionality I had been planning on building over the weekend, I'll keep you posted when this stuff can go live now
So the next feature to hit Beta soon, and then make its way onto live in due course, is Entourage.
You will have a number of slots available for your entourage. You can hire people (NPCs) into your entourage to carry out various tasks, including:
The longer your entourage members remain in your entourage, the more skilled they become - and consequently the better your bonus for you, and the more they will cost. Every member of the entourage costs between $10m and $80m per day
The following are the initial entourage roles that your staff can fulfil.
Lawyers will help keep you out of jail, and will help prevent snitches and other actions against you. Whenever you go to jail, your lawyer will appeal for your early release. Having a lawyer will also decrease the likelihood of an international police bust
Your security consultant will increase the likelihood that you can successfully defend yourself, and your business interests, from attack by other players
Your business manager will create more profit from your legitimate businesses. Additionally in the event of your absence, they will do their best ensure your businesses continue to work successfully
Your Lieutenant means that you can handle multiple unscrupulous things at once. Your Lieutenant will collect money from your illegitimate employees, and will do his best to ensure they stick around if you get attacked
A competent wealth manager helps you make sure your money is safe. They will both help you pay less tax, but will also help make sure that any sudden attacks to your wealth are mitigated
I will keep you posted on when this functionality will be going into Beta, and coming to the Live game!
A brief introduction to this, anybody who has been paying attention to the game, especially on Discord, will know that we’ve been in the process of rebuilding Mafia Online, specifically I have been rebuilding the game to allow for a number of key changes. I had been somewhat stunted in this by various commitments in the real world, and the enormity of the task at hand, as well as being single handed.
The development of the game has now been handed over to a team (Kya Software, of which I am a part) to continue the development of the game as a joint effort.
We’ve been having discussions about how best to build this, and had initially agreed that a rebuild was the best way forward, and that this is how we should proceed. We started the process of mapping out everything that needed to be done.
Following having a full specification, I raised the question as to whether we should actually consider trying to transform the game as it is, rather than rebuilding features and such. We’ve discussed whether we can achieve the ultimate objectives of the rebuild, in a more controlled and gradual way, by doing this.
The conclusion we have come to is that actually, yes, it is a better idea to continue working on the game in its current form. This means new features will be coming to this platform and a number of changes (some big and some small) are coming to the game.
This does mean that the current roadmap to an extent does still stand, whilst various technological progressions are made. I’m going to concentrate, in this article, on what you, the players, can see.
The first feature I am going to work on is no more death. Well, that’s not strictly true, but a successful murder, instead of destroying your character and you having to create a new one, will have a bunch of other consequences, but will not mean you lose everything and need to sign up again.
It is likely this will mean that properties cannot be owned by players any more, as there would be on real way of ensuring these can be shared through the game.
This one will take some working out but we will be phasing bonds out. We will also be introducing levels of premium membership, this is to prevent overpowering - whilst this hasn’t happened
The business concept has caused economic problems in the game, we are going to be replacing it with two different concepts. Legitimate businesses, and illegitimate employees (such as drug dealers), as well as employing your own entourage to provide you perks in the game (and help drain some money from the economy)
The other thing we will be implementing is a level system, rather than ranks. This will help make the game longer term, and creating more opportunities for “end game” play, and expansion upon this.
The locations functionality is going to change, to allow district, city, country and continent level functionality and bonuses when building your business empire.
With the loss of murder functionality, we’re going to ensure there’s more functionality which allows active PVP, as, let’s be honest, PVP is the most fun part of the game.
There are a whole load of other new features and we’ll be roadmapping them in the GitHub issue system
Now that a rebuild isn’t coming, as such, and we’re going to be improving and enhancing the game over time, it is likely that we will continue our previous efforts to advertise and drum up activity in the game again, we are at nearly 1,000 users signed up and it would be great to get activity really rolling again.
For those who understand, the end goal of the new features and everything else is to allow us to deliver the game, eventually as a Single Page Application - what this really means is that then we have an entirely separate API and frontend application, allowing us into the next phase of the game: Mobile Apps.
I strongly suspect we will still be looking to increase our roster of Beta Testers, so that we can have a Beta round running alongside our live round, which is limited in number, but allows new features to be tested by real players.
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Mafia Online is a text based mafia game based around the world. We are a mafia game which allows you to play co-operatively and competitively with players from all over the world. Mafia Online is a free to play (f2p) browser game, which does not require any software on your computer to play