I wanted to put up an update about the second version of the game and the Beta round, just to reassure you all that it is coming!
Having looked at the amount of work which needs doing, and trying to get a Beta ready in a timely fashion in addition to my usual commitments, I have now enlisted the help of 2x additional developers to expedite the process.
I need to sit down with them and figure out, from current progress and the specification we have, when we would realistically be able to get a Beta running, but as soon as we know that there will be a page within the game here to allow you to express your interest (and auto-register you) to join the Beta.
I'll get another update to you all soon!
I just wanted to put a quick post up on here to share a link to my own blog where you can find information about the version 2 developments, and what it means for the game going forwards.
I do have some more features to release on this version of the game, and I'll keep you posted on here for when they are released and such
I wanted to let you know why you might not be seeing so many updates to the game over the next little while. The team involved with the development and direction of the game and I have sat down and had some long conversations about the game and how we feel it would best progress, and whilst we will continue to develop and add features onto the game we feel that a second version of the game, taking into account recent suggestions, and the things we have learned since the game has gone live into account.
The new version of the game is going to support a lot more functionality, and some fundamental changes in the way that the game works, but I'm going to talk about all that stuff in the version 2 development blogs, which I will set up shortly.
The purpose of this post, primarily, is to let you know that I am very busy squirrelling away at our new version and the features it will include. The game here will continue to run and, I'm sure, grow; but my development efforts will be mostly be in building our second version.
Exciting news, and an eagerly awaited feature; property auctions are now live!
This supports auction and "buy now" functionality (buyout or instant price), and various other things. Go and take a look at our property auctions
You can auction any property which you own, which is not currently in auction - all bids are anonymous. Additionally you can set a reserve on your property which is invisible, but your property will not be sold unless the reserve is met.
Funds are taken upon bid, and refunded as soon as you are bid.
Selling a property through the auction house costs 15% of the final sale value
I've done a couple of other little tweaks, bug fixes and stuff, mostly around syndicates :)
I would be very surprised if you hadn't noticed some changes to the game! I've been working from our GitHub as per my previous news post, but here are the release notes for the deployment I've just done.
We've had to tackle the navigation slightly to tackle some issues around how many items there were, additionally I thought this would be a good opportunity to help communicate the ownable properties, as well as remove some of the confusion around the navigation items.
The experience payout on these have now been improved, particularly for higher ranks.
Additionally, Carjacks will now payout Tier 6 to 8 cars, instead of Tier 5 to 8
New missions have been added to these to help ranking at a higher level. You can now smuggle people, protect a global sensation pop star, and assassinate a Godfather. These are all for the Global ranks.
Pickpocket can now be committed less frequently, but rather than stealing between 1k and 10k from your target, you will steal between 5% and 15% of what they have on hand.
Something which had been mentioned to me a couple of times, there are now timers for when your search will complete, as well as a countdown to how long you have before your search expires. Additionally, once searches have been expired for a day they'll be wiped from the system, to clean the UI for the more bloodthirsty among you.
The leaderboards have now been tweaked, you can only see the top 25 players; and you can see these as overall players, economic characters, and violent users.
Some of you may noticed that OneEyedReaper had a solid attempt at killing me the other day. Fair play, we all knew the day would come. This has now been prevented, with some little easter eggs in there.
Of course, there are more features coming, you can find out more about these on our GitHub!
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