Mafia Online News

Arson Released

Hello everyone

Updates as promised; there is now a timer bar visible on the UI which works on both desktop and mobile, additionally there is a new attack type - Arson

If you want to protect your garage it is advisable that you store your valuable cars in your safehouses!


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Legendary Savagery

Today we congratulate our first ever Legend! Kiimaras made PMO history by being the first player to ever reach legend.

Shortly afterwards Capten made game history, by being the first player to ever kill, and be killed by, a Legend; after gunning Kiimaras down in cold blooded spite.

Happy gaming!


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Feature Updates - October 2018

Hi everyone

So i have been working away on new features for the game, a brief section of release notes below

  1. Bonds page has had some UI work done
  2. Bonds are now issued automatically, within a few minutes of the purchase
  3. Safehouse overview page so that you can see all the safehouses you own, in what locations, and various other pieces of information at a glance
  4. Reset Shoot Timer - this was missed out of the bond redemptions and has now been added in
  5. Player rating scores. Each player now has an overall score, an economic score, and a violence score
  6. Syndicate rating score. Similar to player rating scores, but with some additional factors
  7. Garage UI improvements, including filtering, ordering, and the highly requested "select all" button
  8. My Kills now shows all the kills you have ever made, not just for this character
  9. When your syndicate boss is dead, and your syndicate available for reclamation, there will now be an alert on every page
  10. Gatling Gun is now available for purchase via the Armoury
  11. Apache Helicopter is now available for purchase via the Security page
  12. Fixed a bug with double snitching not doubling the sentence for the target
  13. Fixed an edge case bug with travel duplication

Next features coming

  1. All timers available on all pages so you can see your status at a glance
  2. Arson (PVP)

Also working on the specification for the Disruption Edition

Additionally, I have now created a GitHub Project where you can see the work that's going on, and put your own features and suggestions.

I hope you enjoy the new updates JTK/Out

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Heists Released!

Hi everyone

In probably the largest release we've done since go live, heists are now live.

This news post is deliberately delayed, as I wanted to allow some time for a "soft launch" as whilst the functionality has been thoroughly tested, you never quite know!

Heists are five player multiplayer activities yielding, as our first few heists found out, a massive amount of experience. Initially heists were on a 24 hour cool down, but I have now dropped this to a 20 hour cool down, as 24 hours is quite inconvenient (if it takes 2 hours to organise and carry one out, it becomes impractical to carry one out every day).

Heists require a leader, bagman, strongarm, driver, and munitions expert. Each person will earn bonuses for their crew based on their rank, and on the skill level that they have for the appropriate skill (leader's leadership, munitions expert's engineering, etc).

Heists generally pay somewhere in the region of $130m - and all the money goes to the leader. The user journey is similar to that of a partner crime. For the heist to be completed all 5 players must be in location, and have their equipment submitted.

The higher the ranks, skills, and value of the equipment used the higher the payouts in both cash and experience. All payouts go directly to the leader to distribute.

I hope you enjoy the new feature! You may have noticed the new game suggestions topic in the forum by Harleen, I will be collating the requests and working out the order in which new features will be implemented, in addition to the currently requested new features.


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Bail and Jail Attack Tweaks

Good morning everyone

So after our last large release I've had lots of feedback about some of the new features; and I've addressed this feedback in our newest release; details below:

  1. Jail attacks are now less likely to occur
  2. If a jail attack does occur, the health loss has been reduced
  3. No jail attack will occur if you are in your Syndicate home town
  4. The amount of bail payable is now rank appropriate
  5. The cap for jail time has been changed from 3 minutes to 6 minutes for higher ranks
  6. Bug fix for cellmates always being empty
  7. Bug fix for jail bust always being empty
  8. Added some more balance to experience gains for the new actions, as there was a feeling it made achieving the high ranks slightly too easy

I appreciate these are small changes, but I feel they were important to get released quick-time given the amount of feedback we'd had

Speak soon everyone!



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About Mafia Online

Mafia Online is a text based mafia game based around the world. We are a mafia game which allows you to play co-operatively and competitively with players from all over the world. Mafia Online is a free to play (f2p) browser game, which does not require any software on your computer to play

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