Today we congratulate our first ever Legend! Kiimaras made PMO history by being the first player to ever reach legend.
Shortly afterwards Capten made game history, by being the first player to ever kill, and be killed by, a Legend; after gunning Kiimaras down in cold blooded spite.
So i have been working away on new features for the game, a brief section of release notes below
Next features coming
Also working on the specification for the Disruption Edition
Additionally, I have now created a GitHub Project where you can see the work that's going on, and put your own features and suggestions.
I hope you enjoy the new updates JTK/Out
In probably the largest release we've done since go live, heists are now live.
This news post is deliberately delayed, as I wanted to allow some time for a "soft launch" as whilst the functionality has been thoroughly tested, you never quite know!
Heists are five player multiplayer activities yielding, as our first few heists found out, a massive amount of experience. Initially heists were on a 24 hour cool down, but I have now dropped this to a 20 hour cool down, as 24 hours is quite inconvenient (if it takes 2 hours to organise and carry one out, it becomes impractical to carry one out every day).
Heists require a leader, bagman, strongarm, driver, and munitions expert. Each person will earn bonuses for their crew based on their rank, and on the skill level that they have for the appropriate skill (leader's leadership, munitions expert's engineering, etc).
Heists generally pay somewhere in the region of $130m - and all the money goes to the leader. The user journey is similar to that of a partner crime. For the heist to be completed all 5 players must be in location, and have their equipment submitted.
The higher the ranks, skills, and value of the equipment used the higher the payouts in both cash and experience. All payouts go directly to the leader to distribute.
I hope you enjoy the new feature! You may have noticed the new game suggestions topic in the forum by Harleen, I will be collating the requests and working out the order in which new features will be implemented, in addition to the currently requested new features.
Good morning everyone
So after our last large release I've had lots of feedback about some of the new features; and I've addressed this feedback in our newest release; details below:
I appreciate these are small changes, but I feel they were important to get released quick-time given the amount of feedback we'd had
Speak soon everyone!
So another set of features as part of the Gambino Edition, and this is a big one, so I'm organising the list below. However, the main aim of this version was to address the difficulty users who have hit the rank of Don+ have experienced, and to enhance our community features, as well as lining us up for the Heists release.
The next features you can look forward to include some of the following, in no particular order, and with no particular timeframes attached
As always, until next time
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