Updates as promised; there is now a timer bar visible on the UI which works on both desktop and mobile, additionally there is a new attack type - Arson
If you want to protect your garage it is advisable that you store your valuable cars in your safehouses!
Today we congratulate our first ever Legend! Kiimaras made PMO history by being the first player to ever reach legend.
Shortly afterwards Capten made game history, by being the first player to ever kill, and be killed by, a Legend; after gunning Kiimaras down in cold blooded spite.
So i have been working away on new features for the game, a brief section of release notes below
Next features coming
Also working on the specification for the Disruption Edition
Additionally, I have now created a GitHub Project where you can see the work that's going on, and put your own features and suggestions.
I hope you enjoy the new updates JTK/Out
In probably the largest release we've done since go live, heists are now live.
This news post is deliberately delayed, as I wanted to allow some time for a "soft launch" as whilst the functionality has been thoroughly tested, you never quite know!
Heists are five player multiplayer activities yielding, as our first few heists found out, a massive amount of experience. Initially heists were on a 24 hour cool down, but I have now dropped this to a 20 hour cool down, as 24 hours is quite inconvenient (if it takes 2 hours to organise and carry one out, it becomes impractical to carry one out every day).
Heists require a leader, bagman, strongarm, driver, and munitions expert. Each person will earn bonuses for their crew based on their rank, and on the skill level that they have for the appropriate skill (leader's leadership, munitions expert's engineering, etc).
Heists generally pay somewhere in the region of $130m - and all the money goes to the leader. The user journey is similar to that of a partner crime. For the heist to be completed all 5 players must be in location, and have their equipment submitted.
The higher the ranks, skills, and value of the equipment used the higher the payouts in both cash and experience. All payouts go directly to the leader to distribute.
I hope you enjoy the new feature! You may have noticed the new game suggestions topic in the forum by Harleen, I will be collating the requests and working out the order in which new features will be implemented, in addition to the currently requested new features.
Good morning everyone
So after our last large release I've had lots of feedback about some of the new features; and I've addressed this feedback in our newest release; details below:
I appreciate these are small changes, but I feel they were important to get released quick-time given the amount of feedback we'd had
Speak soon everyone!
Voting for us on these sites allows us to rank higher, and gain more players to play Mafia Online
Mafia Online is a text based mafia game based around the world. We are a mafia game which allows you to play co-operatively and competitively with players from all over the world. Mafia Online is a free to play (f2p) browser game, which does not require any software on your computer to play