So the next feature to hit Beta soon, and then make its way onto live in due course, is Entourage.
You will have a number of slots available for your entourage. You can hire people (NPCs) into your entourage to carry out various tasks, including:
The longer your entourage members remain in your entourage, the more skilled they become - and consequently the better your bonus for you, and the more they will cost. Every member of the entourage costs between $10m and $80m per day
The following are the initial entourage roles that your staff can fulfil.
Lawyers will help keep you out of jail, and will help prevent snitches and other actions against you. Whenever you go to jail, your lawyer will appeal for your early release. Having a lawyer will also decrease the likelihood of an international police bust
Your security consultant will increase the likelihood that you can successfully defend yourself, and your business interests, from attack by other players
Your business manager will create more profit from your legitimate businesses. Additionally in the event of your absence, they will do their best ensure your businesses continue to work successfully
Your Lieutenant means that you can handle multiple unscrupulous things at once. Your Lieutenant will collect money from your illegitimate employees, and will do his best to ensure they stick around if you get attacked
A competent wealth manager helps you make sure your money is safe. They will both help you pay less tax, but will also help make sure that any sudden attacks to your wealth are mitigated
More Coming Soon
I will keep you posted on when this functionality will be going into Beta, and coming to the Live game!
A brief introduction to this, anybody who has been paying attention to the game, especially on Discord, will know that we’ve been in the process of rebuilding Mafia Online, specifically I have been rebuilding the game to allow for a number of key changes. I had been somewhat stunted in this by various commitments in the real world, and the enormity of the task at hand, as well as being single handed.
The development of the game has now been handed over to a team (Kya Software, of which I am a part) to continue the development of the game as a joint effort.
We’ve been having discussions about how best to build this, and had initially agreed that a rebuild was the best way forward, and that this is how we should proceed. We started the process of mapping out everything that needed to be done.
Following having a full specification, I raised the question as to whether we should actually consider trying to transform the game as it is, rather than rebuilding features and such. We’ve discussed whether we can achieve the ultimate objectives of the rebuild, in a more controlled and gradual way, by doing this.
The conclusion we have come to is that actually, yes, it is a better idea to continue working on the game in its current form. This means new features will be coming to this platform and a number of changes (some big and some small) are coming to the game.
An outline of some of the new features
This does mean that the current roadmap to an extent does still stand, whilst various technological progressions are made. I’m going to concentrate, in this article, on what you, the players, can see.
The biggest change, no more death
The first feature I am going to work on is no more death. Well, that’s not strictly true, but a successful murder, instead of destroying your character and you having to create a new one, will have a bunch of other consequences, but will not mean you lose everything and need to sign up again.
It is likely this will mean that properties cannot be owned by players any more, as there would be on real way of ensuring these can be shared through the game.
No more bonds
This one will take some working out but we will be phasing bonds out. We will also be introducing levels of premium membership, this is to prevent overpowering - whilst this hasn’t happened
The business concept has caused economic problems in the game, we are going to be replacing it with two different concepts. Legitimate businesses, and illegitimate employees (such as drug dealers), as well as employing your own entourage to provide you perks in the game (and help drain some money from the economy)
Levels, not ranks
The other thing we will be implementing is a level system, rather than ranks. This will help make the game longer term, and creating more opportunities for “end game” play, and expansion upon this.
The locations functionality is going to change, to allow district, city, country and continent level functionality and bonuses when building your business empire.
With the loss of murder functionality, we’re going to ensure there’s more functionality which allows active PVP, as, let’s be honest, PVP is the most fun part of the game.
There are a whole load of other new features and we’ll be roadmapping them in the GitHub issue system
Now that a rebuild isn’t coming, as such, and we’re going to be improving and enhancing the game over time, it is likely that we will continue our previous efforts to advertise and drum up activity in the game again, we are at nearly 1,000 users signed up and it would be great to get activity really rolling again.
For those who understand, the end goal of the new features and everything else is to allow us to deliver the game, eventually as a Single Page Application - what this really means is that then we have an entirely separate API and frontend application, allowing us into the next phase of the game: Mobile Apps.
I strongly suspect we will still be looking to increase our roster of Beta Testers, so that we can have a Beta round running alongside our live round, which is limited in number, but allows new features to be tested by real players.
I wanted to let you know why you might not be seeing so many updates to the game over the next little while. The team involved with the development and direction of the game and I have sat down and had some long conversations about the game and how we feel it would best progress, and whilst we will continue to develop and add features onto the game we feel that a second version of the game, taking into account recent suggestions, and the things we have learned since the game has gone live into account.
The new version of the game is going to support a lot more functionality, and some fundamental changes in the way that the game works, but I'm going to talk about all that stuff in the version 2 development blogs, which I will set up shortly.
The purpose of this post, primarily, is to let you know that I am very busy squirrelling away at our new version and the features it will include. The game here will continue to run and, I'm sure, grow; but my development efforts will be mostly be in building our second version.