Mafia Online News

Live Feature Updates

Hi guys

With the game going live and there being a decent number of signups we've been able to analyse the user experience some more we've been able to make some tweaks to the UI to make the homepage better.

With thanks to bug reports from various people we've also managed to improve the mobile UI in a number of places, and resolve some issues on desktop which snuck through.

I'm now working on a new leaderboard page so that we can see the top players, and where you rank.

I'll update you all shortly on the progress of this


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We are live!

Hi everyone

This is just a quick message to let you know that round 1 is now live.

It would appear that Kiimaras has taken an early lead on the board. For those who were involved in the Beta round, no real surprises there ;)


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Round 1 - Will be live shortly

Well folks, it's been a long journey...

We are about to launch the first live round of Mafia Online - with huge thanks to the people who have helped get it this far, and with a massive thank you to our Launch Partner (Novogamer)[]

The first round will start and to begin with, to help everything start balanced, murder will be disabled, it will be enabled once there are enough properties, players, and a good enough distribution of strength and wealth, and a stable enough economy for murders to occur without the destruction of the game.

I really hope you all enjoy the first round of the game (resets are likely to happen not very often at all).

Thanks again to everyone who helped get behind the game in its infancy, and to those of you who sign up and get involved whilst it is new and once it begins to reach maturity.


Some Nerdy Statistics

160+ source code commits 10+ team of developers and testers 8+ weeks of alpha and beta testing and development 4+ UI designs/redesigns/reworks 6 syndicates created 3 murders

More property drops, casino bankruptcies, business attacks, cars stolen, and people snitched upon than I could possibly count.

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If you haven't noticed... I don't know how

If you haven't noticed, with great thanks to LokiPowers, we now have the new theme up and running.

Additionally, syndicates are now live. Also profiles have been improved. So there is quite a lot going on.

There's a bunch of other functionalities and improvements, murder is now also under construction. Particularly our Slack channel now automatically posts important updates from the game.

If you have feedback on any of the new functionality please do post it up in the forum or our slack channel.

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Partner Crimes and Update

Hi everyone

Partner Crimes, 2-player co-operative missions, have now been added! These can be committed every 6 hours. They will require a starter to create the crime and submit equipment, and a partner in the same location to submit a vehicle to the crime. The amount of experience and cash earned depends on the ranks of the players involved, and the value of the equipment used.

Additionally, if both players are in the same syndicate there is a 20% bonus for the crime.

I have also made an update to the assassination/hitman tasks, so that now in addition to the bounty you will be paid back for your gun and car with 20%-50% profit.

Various other little tweaks are also now in place, including bullet transfer.

Enjoy! Johno

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About Mafia Online

Mafia Online is a text based mafia game based around the world. We are a mafia game which allows you to play co-operatively and competitively with players from all over the world. Mafia Online is a free to play (f2p) browser game, which does not require any software on your computer to play

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Developed by JohnoTheCoder with Kya Software
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