In probably the largest release we've done since go live, heists are now live.
This news post is deliberately delayed, as I wanted to allow some time for a "soft launch" as whilst the functionality has been thoroughly tested, you never quite know!
Heists are five player multiplayer activities yielding, as our first few heists found out, a massive amount of experience. Initially heists were on a 24 hour cool down, but I have now dropped this to a 20 hour cool down, as 24 hours is quite inconvenient (if it takes 2 hours to organise and carry one out, it becomes impractical to carry one out every day).
Heists require a leader, bagman, strongarm, driver, and munitions expert. Each person will earn bonuses for their crew based on their rank, and on the skill level that they have for the appropriate skill (leader's leadership, munitions expert's engineering, etc).
Heists generally pay somewhere in the region of $130m - and all the money goes to the leader. The user journey is similar to that of a partner crime. For the heist to be completed all 5 players must be in location, and have their equipment submitted.
The higher the ranks, skills, and value of the equipment used the higher the payouts in both cash and experience. All payouts go directly to the leader to distribute.
I hope you enjoy the new feature! You may have noticed the new game suggestions topic in the forum by Harleen, I will be collating the requests and working out the order in which new features will be implemented, in addition to the currently requested new features.
So another set of features as part of the Gambino Edition, and this is a big one, so I'm organising the list below. However, the main aim of this version was to address the difficulty users who have hit the rank of Don+ have experienced, and to enhance our community features, as well as lining us up for the Heists release.
Workshop - allows you to produce guns and ammunition, as well as gaining experience and building your Engineering skill
Fraud - allows you to carry out scams which mature in an hour, gaining experience, and building your Deception skill
Driving - this was implemented this weekend and allows you to use a car and gain cash and experience, as well as building your Driving skill
Judgement - this was implemented this weekend, allowing you to earn experience, and build your Leadership skill
Jail Attack - when you enter jail you may now find yourself attacked by other inmates, this is worse if you are at war with the Syndicate whose territory you are currently within. This will not kill you, but you will want to seek medical attention
UI enhancements, mostly offering the choice to utilise bonds, this is to make the process of resetting timers and such more convenient
UI enhancements to mobile which were part of this release, but went live yesterday morning
Added a new Partner Crime, which requires a higher rank and required greater upfront cost, but rewards greater experience. Profits are up to around $20m
New bodyguarding missions for higher ranks
More assassination missions for higher ranks
Added a skills overview page (inside your HQ)
Changed the bail payout so that it is more economically accurate, and to reinstate the value of "snitching"
Following A/B testing the Crime UI has been rolled back to the previous, simplistic version
When you post a topic, or reply to one, you are auto-subscribed to further updates. The same as when you reply to an article, this means that you receive notifications when further comments or replies are posted. Of course this also comes with "unsubscribe" functionality to stop receiving those notifications
Fixed the "double kill" bug whereby kills could be stolen and bullets wasted on killing players who were already dead
Fixed a bug caused when characters hit Legend
Fixed a bug whereby jail time and bail were always the same
Triple diplomacy notifications to Discord issue has been resolved
The Next Features
The next features you can look forward to include some of the following, in no particular order, and with no particular timeframes attached
New bond redemptions, including Exp powerups, and starter kits
Heists - 5 player co-operative missions - these will rely on the ranks and skills of the players involved
Achievements - think along the lines of Steam or XBox Live
Missions - think along the lines of "quests" with qualifying criteria, decent exp payouts, and such
Some news and updates for you all - summarised below, because I am sleepy haha :)
We now have 3 community moderators responsible for helping new players, moderating our article comments, forums, and Discord channel. They have a wealth of experience between them, and proven track records of helping other players.
Please note that Community Moderators (CMs) do not have any game moderation powers, they are still players. They are here to help and enhance the community, and to allow me to do what I do best - build new features.
So, a huge congratulations to Harleen, Capten, and Gorbachev. They have a wealth of experience moderating online communities, playing Mafia games, and have been with us since the beginning - in fact Harleen and Capten were both part of our Alpha and Beta rounds before the game even went live.
If you have questions about gameplay, or want to request new features, or anything like that - please contact a CMS - as I can't quite keep up with the amount of messages I get.
We are also now on Discord, and our Slack workspace will soon be closed. We verify all players, so please be helpful to your CMs when they try to do this. Join our Discord
And we have some new features, particularly lining up for Heists (5 player co-operatives) and to help ease the high-end balance on the ranking scales, and some small community enhancements - you may notice like buttons popping up all over the place. These are new, try them out!
Driving - New activity, whereby you can be a getaway driver and improve your driving skill
Judgement - Dons and bosses have a responsibility to their local communities to help pass judgement where the law fails
We have also tweaked the mobile UI to make playing on mobile devices a much friendlier experience!
That's about all for now - but as always the next update isn't far away! :)
Anybody who has spoken to me will know that I am passionate about the game, especially its community, and ensuring that new players have all the support they need.
It’s no secret that I have a day job, obviously I have a day job, so my time in the evenings is spent developing new features, fixing any bugs which are found and stuff like that. I love helping you guys out, answering your questions, and although it isn’t my favourite job moderating our chat channels and forums is crucially important.
We’re getting busier, and I need some help to make sure the community side of things is done properly, whilst allowing the game to continue to grow. With this in mind I am looking for 2x Community Moderators.
The role of a community moderator is everything to do with human interaction with the game. From ensuring a vibrant community exists, to helping new players understand the mechanics of the game, and moderating our community channels.
The successful moderators will be
Friendly and helpful
Active members of the community
Active players of the game, with a solid understanding of its features
Responsible and understand that power brings with it responsibility
Have a solid grasp of the English language
The successful moderators will be responsible for
Publishing community based news through the site, and perhaps other outlets
Generating community based content for our newsletter
Moderating comments on the game news functionality
Quoting the word Popadom in their application
Moderating community content within the forum
Moderating our chat channels
Taking moderation action, where appropriate, such as enforcing community bans on the game, and our chat channel
In return the moderators will receive
Nothing of any value
Probably the odd bit of abuse from people wishing to disrupt our community
Most likely a lot of critique on their decisions
Hopefully some sense of pride from helping our community thrive and providing a welcoming environment for new players of a game they had better love
If you’ve read this and still interested, because you’re even less mentally stable than I, then please apply via in game message to myself. Please use the template that you will find in the forum.
I will be accepting applications probably until Wednesday, and I’ll make a decision this week.