Latest News

News & updates from the world of Mafia Online, and from the top secret lab in which it is created

Heists Released!

Hi everyone

In probably the largest release we've done since go live, heists are now live.

This news post is deliberately delayed, as I wanted to allow some time for a "soft launch" as whilst the functionality has been thoroughly tested, you never quite know!

Heists are five player multiplayer activities yielding, as our first few heists found out, a massive amount of experience. Initially heists were on a 24 hour cool down, but I have now dropped this to a 20 hour cool down, as 24 hours is quite inconvenient (if it takes 2 hours to organise and carry one out, it becomes impractical to carry one out every day).

Heists require a leader, bagman, strongarm, driver, and munitions expert. Each person will earn bonuses for their crew based on their rank, and on the skill level that they have for the appropriate skill (leader's leadership, munitions expert's engineering, etc).

Heists generally pay somewhere in the region of $130m - and all the money goes to the leader. The user journey is similar to that of a partner crime. For the heist to be completed all 5 players must be in location, and have their equipment submitted.

The higher the ranks, skills, and value of the equipment used the higher the payouts in both cash and experience. All payouts go directly to the leader to distribute.

I hope you enjoy the new feature! You may have noticed the new game suggestions topic in the forum by Harleen, I will be collating the requests and working out the order in which new features will be implemented, in addition to the currently requested new features.


Bail and Jail Attack Tweaks

Good morning everyone

So after our last large release I've had lots of feedback about some of the new features; and I've addressed this feedback in our newest release; details below:

  1. Jail attacks are now less likely to occur
  2. If a jail attack does occur, the health loss has been reduced
  3. No jail attack will occur if you are in your Syndicate home town
  4. The amount of bail payable is now rank appropriate
  5. The cap for jail time has been changed from 3 minutes to 6 minutes for higher ranks
  6. Bug fix for cellmates always being empty
  7. Bug fix for jail bust always being empty
  8. Added some more balance to experience gains for the new actions, as there was a feeling it made achieving the high ranks slightly too easy

I appreciate these are small changes, but I feel they were important to get released quick-time given the amount of feedback we'd had

Speak soon everyone!


Feature Releases and Updates

Evening everyone

So another set of features as part of the Gambino Edition, and this is a big one, so I'm organising the list below. However, the main aim of this version was to address the difficulty users who have hit the rank of Don+ have experienced, and to enhance our community features, as well as lining us up for the Heists release.

New Features

  1. Workshop - allows you to produce guns and ammunition, as well as gaining experience and building your Engineering skill
  2. Fraud - allows you to carry out scams which mature in an hour, gaining experience, and building your Deception skill
  3. Driving - this was implemented this weekend and allows you to use a car and gain cash and experience, as well as building your Driving skill
  4. Judgement - this was implemented this weekend, allowing you to earn experience, and build your Leadership skill
  5. Jail Attack - when you enter jail you may now find yourself attacked by other inmates, this is worse if you are at war with the Syndicate whose territory you are currently within. This will not kill you, but you will want to seek medical attention

General Enhancements

  1. UI enhancements, mostly offering the choice to utilise bonds, this is to make the process of resetting timers and such more convenient
  2. UI enhancements to mobile which were part of this release, but went live yesterday morning
  3. Added a new Partner Crime, which requires a higher rank and required greater upfront cost, but rewards greater experience. Profits are up to around $20m
  4. New bodyguarding missions for higher ranks
  5. More assassination missions for higher ranks
  6. Added a skills overview page (inside your HQ)
  7. Changed the bail payout so that it is more economically accurate, and to reinstate the value of "snitching"
  8. Following A/B testing the Crime UI has been rolled back to the previous, simplistic version

Community Enhancements

  1. When you post a topic, or reply to one, you are auto-subscribed to further updates. The same as when you reply to an article, this means that you receive notifications when further comments or replies are posted. Of course this also comes with "unsubscribe" functionality to stop receiving those notifications

Bug Fixes

  1. Fixed the "double kill" bug whereby kills could be stolen and bullets wasted on killing players who were already dead
  2. Fixed a bug caused when characters hit Legend
  3. Fixed a bug whereby jail time and bail were always the same
  4. Triple diplomacy notifications to Discord issue has been resolved

The Next Features

The next features you can look forward to include some of the following, in no particular order, and with no particular timeframes attached

  1. New bond redemptions, including Exp powerups, and starter kits
  2. Heists - 5 player co-operative missions - these will rely on the ranks and skills of the players involved
  3. Achievements - think along the lines of Steam or XBox Live
  4. Missions - think along the lines of "quests" with qualifying criteria, decent exp payouts, and such
  5. And much more, stay tuned!

As always, until next time


Updates and Moderators

Good morning everyone!

Some news and updates for you all - summarised below, because I am sleepy haha :)


We now have 3 community moderators responsible for helping new players, moderating our article comments, forums, and Discord channel. They have a wealth of experience between them, and proven track records of helping other players.

Please note that Community Moderators (CMs) do not have any game moderation powers, they are still players. They are here to help and enhance the community, and to allow me to do what I do best - build new features.

So, a huge congratulations to Harleen, Capten, and Gorbachev. They have a wealth of experience moderating online communities, playing Mafia games, and have been with us since the beginning - in fact Harleen and Capten were both part of our Alpha and Beta rounds before the game even went live.

If you have questions about gameplay, or want to request new features, or anything like that - please contact a CMS - as I can't quite keep up with the amount of messages I get.


We are also now on Discord, and our Slack workspace will soon be closed. We verify all players, so please be helpful to your CMs when they try to do this. Join our Discord

New Features

And we have some new features, particularly lining up for Heists (5 player co-operatives) and to help ease the high-end balance on the ranking scales, and some small community enhancements - you may notice like buttons popping up all over the place. These are new, try them out!

  1. Driving - New activity, whereby you can be a getaway driver and improve your driving skill
  2. Judgement - Dons and bosses have a responsibility to their local communities to help pass judgement where the law fails
  3. We have also tweaked the mobile UI to make playing on mobile devices a much friendlier experience!

That's about all for now - but as always the next update isn't far away! :)


Community Moderators Wanted

Hey everyone

Anybody who has spoken to me will know that I am passionate about the game, especially its community, and ensuring that new players have all the support they need.

It’s no secret that I have a day job, obviously I have a day job, so my time in the evenings is spent developing new features, fixing any bugs which are found and stuff like that. I love helping you guys out, answering your questions, and although it isn’t my favourite job moderating our chat channels and forums is crucially important.

We’re getting busier, and I need some help to make sure the community side of things is done properly, whilst allowing the game to continue to grow. With this in mind I am looking for 2x Community Moderators.


The role of a community moderator is everything to do with human interaction with the game. From ensuring a vibrant community exists, to helping new players understand the mechanics of the game, and moderating our community channels.

The successful moderators will be

  1. Friendly and helpful
  2. Active members of the community
  3. Active players of the game, with a solid understanding of its features
  4. Responsible and understand that power brings with it responsibility
  5. Have a solid grasp of the English language

The successful moderators will be responsible for

  1. Publishing community based news through the site, and perhaps other outlets
  2. Generating community based content for our newsletter
  3. Moderating comments on the game news functionality
  4. Quoting the word Popadom in their application
  5. Moderating community content within the forum
  6. Moderating our chat channels
  7. Taking moderation action, where appropriate, such as enforcing community bans on the game, and our chat channel

In return the moderators will receive

  1. Nothing of any value
  2. Probably the odd bit of abuse from people wishing to disrupt our community
  3. Most likely a lot of critique on their decisions
  4. Hopefully some sense of pride from helping our community thrive and providing a welcoming environment for new players of a game they had better love


If you’ve read this and still interested, because you’re even less mentally stable than I, then please apply via in game message to myself. Please use the template that you will find in the forum.

I will be accepting applications probably until Wednesday, and I’ll make a decision this week.

Thanks y’all, and good luck!


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About Mafia Online

Mafia Online is a text based mafia game based around the globe. We are a mafia game which allows you to play co-operatively and competitively with players from all over the world.

Mafia Online is a free to play (f2p) browser game, which does not require any software on your computer to play

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Lovingly developed by
JohnoTheCoder at JTC Labs

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